Resume

Download a copy of the resume here.

 

 

Objective: To gain experience in the field of 3D art, with special interest in environment art and

games

 

Education

International Academy of Design and Technology - Chicago, IL July 2005 – July 2009

    • Bachelors of Fine Arts in Visual Communication: Game Design

      • Multiple Dean and President lists awards

      • Portfolio Scholarship Award

Work Experience

    Company: Hugh’s Who – Chicago, IL March, 2009 – July 2009

    • Title: Intern

      • Created and animated a fully articulated character based off concept art in 3D Studio Max for use in an undisclosed project

      • Adjusted scene based on critiques directed at the animated work

    Company: Panera Bread – Orland Park, IL August, 2005 – Present

    • Title: Associate Trainer

  • Trained multiple associates over the course of employment

  • Called upon to use leadership qualities to get people organized and working well together


Related Projects and Activities

    Created small game called Evol with Torque engine

    • Platforming game where you collect orbs to gain points and complete the levels

    • Customized characters and environments


    Created multiple environments

    • A sewer system with rats and pipes

    • A subway station with functional Cars

    • Complete recreation of classroom in 3D

    • An alleyway with dumpsters and complex lighting


    Complete character design in Maya and 3D Studio Max

    • Crazed minotaur with gore spattered on majority of character

    • Contemporary female design dressed in tank top and skirt

    Participant/Instructor in level design lectures and workshops

    • Taught class in basic navigation using Unreal Editor

    • Taught workshop on advanced Photoshop techniques and tricks

    • Private tutor to several students in 3D techniques


    Superior design skills in several types of games over the course of five years

    • Modded several maps for BF 1942

    • Designed and implemented levels for private Dungeons and Dragons and other RPG Campaigns

    • Designed entire worlds for Multi-User Dungeons online in a futuristic setting

Skills

    Expert level knowledge in Adobe Photoshop, Maya, and 3D Studio Max

    Proficient in Zbrush and Mudbox

    Advanced knowledge of Adobe software suites

    Strong traditional art skills and team player